Steam – Still from vid
Timed exercise to create realistic steam using dynamics and texturing techniques in Maya. Models provided.

Timed exercise to create realistic steam using dynamics and texturing techniques in Maya. Models provided.

Cloth

First exercise using nCloth in Maya.

Force Field and Vortex

Wait for the vortex at the end!

Flag

Storm

Shake

Short piece created after learning Apple’s compositing and image processing application, Shake.  I found the node base workflow very intuitive.

Fireworks

Boom…boom…boom…

3D Visual Effects

For this project, I modeled and textured all of the assets. I researched and developed solutions for the creation of a hopping oscillating ray blast effect using MELscript and particle effects, a Maya Fluid explosion, several soft body/spring effects, dynamic tube using Maya Hair, and a beard using Maya Fur. Close up shots can be seen in the 3D Character and Objects categories.